GamerFlick started as a place to build a gaming identity and follow the people you play with. Phase 3 turns that social layer into a competitive one. The same profile that holds your clips and your community now also holds your tournament history, your rankings, and — if you run events — the tools to organise them.
Everything below is being rolled out to early-access members first. If you are on the waitlist, you will get access as each piece stabilises.
Real tournaments with real payouts
The core of Phase 3 is a tournament engine that handles the parts organisers usually stitch together from spreadsheets and group chats: registration, check-in, bracket generation, match reporting, and dispute handling.
Prize payouts settle to UPI. For a market where most players do not have a card and do not want one, that is the difference between "I might enter" and "I entered". Winnings land in the same wallet you use for entry fees, and the ledger is visible to you at every step.
- Single and double elimination, round robin, and Swiss formats
- Automated check-in windows so no-shows do not stall a bracket
- Screenshot and result submission with an organiser review queue
- UPI payouts with a per-transaction record you can audit
XP and rankings that carry across games
Every match you play on GamerFlick — ranked ladder or tournament — feeds a single XP track tied to your profile, not to a specific title. Play BGMI this month and Valorant next month and you keep one competitive history instead of two disconnected ones.
Rankings are seasonal. Each season resets the leaderboard but keeps your all-time record, so a good run is visible long after the season closes.
Tools for the people who run the scene
Most Indian esports activity is organised by community admins and small orgs, not by platforms. Phase 3 gives them a control surface: create an event, set rules and prize splits, invite or open registration, and run the bracket from one screen. Community-wide achievement tracking means an org can show what its members have actually won.
If you organise scrims or tournaments today and want to test this early, reach out through the community — we are onboarding organisers in small batches.
What's next
Phase 3 is the competitive foundation. The next builds layer on top of it: deeper stats, team pages that aggregate a roster’s results, and creator tools that turn a tournament run into shareable content automatically. Join early access to follow along and shape what ships.